Well to answer some of the questions raised it comes down to understanding how to teach and understanding how people learn.
This is what it is all about. And the fact of the matter is people need basic things that are often overlooked
First is a good sound theory as to why something is done. Then a shown example. And finally them actually doing something.
Another thing that is often overlooked is a good clear and concise definition of technical terms. Before you launch into complex theory and example.
And as mentioned. People need to be doing something. I know you would not think this would have to be mentioned. But I would say it surprises me still when I give one of my artists the task of watching a tutorial, and come back and see what they are up to in and hour, and there they are dutifully watching the tutorial. Program is not even open, no content files downloaded or attempt to find something similar to experiment with along the way. It is unfortunately a point of discipline in a way. How would you expect to understand and retain anything if you don’t do it?
You can’t. So don’t study that way.
And I also “enforce” this when I pair up one artist with another to teach something. I sometimes have to walk over, take the keyboard and mouse out of the hands of the “teacher” and switch their chairs around and plant the student in front of the monitor, front and center. And I say to the teacher, you talk, and to the student, you do! Get it? “Yeah yeah yeah… OK…”…lol
Again you would not think this would have to be pointed out. But there it is. You can’t learn effectively be being nothing more than a sponge for a bunch of spoken or written information.
So now, do you provide starter content?
Well that is a simple answer. Why would you be teaching something to someone and expect them to be actually doing it, unless they can easily re-create it or better simply have the same file to work with? You can’t. It is that simple. And your teaching will not be effective.
So if your planning some large grandiose scene to teach with, you better plan on handing that scene over, or don’t waste anyone’s time and don’t promote a bad habit in your student through the fact that they can not possibly follow you.
It is pretty simple. That is what teaching is about. So if you want to get a complex scene together that is fine. Show some real production problems that come up when you get past balls and planes. But don’t get so complex that you can not give that file over to the student. Or even as well make the links available. Blendswap for example has lots of content.
But if you plan to make changes in a scene that is continued in another lesson. I think it is a good practice to provide the starter scene for that next lesson.
When studying tutorials I have found this very useful.