baking was always annoying - especially in cycles.
But normally I just got over it and did it…
But I am sitting in front of a scene right now and I have to bake dozens of little assets into albedos, normals, ao’s and Edgemaps, and it is driving me crazy…
So… This is what I am doing right now:
I create a new UVMap just for the baking…
I smart unwrap it (in this case I dont need clean UV’s - otherwise i would unwrap it by hand at this stage)
I give each Imagetexture its corresponding UV-map, otherwise blender mixes it up (and I do that for every Material on the object).
I create my Image for the baking process…
I paste said Image into every Assigned Material and make it active.
…And this whole proces times three for the normals etc… Also baking normalmaps is annoying, since I have to make the normal maps an Emission output, and so on and so forth…
And now, I have to do this a few dozen times for all the objects in the Project…
Please tell me there is a faster way to do it, or an addon maybe. It is driving me crazy