What is the origin of the teapot primative?

We see it in examples, tutorials, finished scenes, 3d books, etc.
But where did the teapot primative originally come from?

http://lennon.csufresno.edu/~rwv01/teapots.jpg

Two sources say University of Utah.

http://sjbaker.org/teapot/

History of the Teapot
This teapot derives from the original data developed by Martin Newell in 1975. Beginning with a graph-paper sketch of a teapot that he kept on his desk, Newell calculated cubic Bezier splines to create a wireframe model. James Blinn, also at the University of Utah during this period, produced early renderings of exceptional quality using this model. The teapot has since become a classic in computer graphics. Its complexly curved and intersecting surfaces are well suited to testing different kinds of material mappings and rendering settings on a real-world object.

http://www.360ok.com/glossary.asp?list=HP

not as interesting as a monkey though…

Martin

Indeed, the monkey is not only a primative, but in fact a primate as well. :smiley:

Cool! I didn’t realise The Teapot had such a history.
I thought maybe it was an object that was included as standard in
some commercial 3d app.

I just love how evey field of interest has it’s own “lore”.

:smiley: