What is the process of getting the game engine scenes looking like the Renderware eng

Hi,

For those who know of the Rockstar North games, they were programmed using C++, how all that was put together I certainly don’t really know, just a coding box window and all that, I guess.

But for those who played the Games, now very old releases, San Andreas, and Vice city. Is there a way to get those strong shine/polished looks in the engine? It is partly down to lighting and textures, I know that much.

What about occlusion, something I recall reading somewhere now. I don’t remember where.

Thanks.