Hello, fellow Blenderheads. Right now I
m studying modeling with video game and real time visualisation development in mind so Im trying to figure out which would be the best workflow for the purpose.
For example lets take a weapon model. Where do I start? Do I create a high poly model with subdivision surfice method, bake Normal map, optimise the model for use in real time engines, then apply the normal map and texture it?
Or do I create a low poly model first, ignore the high poly part entirely and use texture painting/projection for normal map creation and texturing work?