I was wondering, I am confused with this certain type of rendering. I’m not sure if it’s called render layers, com-positing, or baking
and so on.
By this, I mean adding ambient occlusion to a layer, then specular and so on. I know there is normal maps, specular, displacement and occlusion maps but, do these render layers make the textures better in quality by adding render layers and baking maps and lights all together and so on? I know there’s tutorials on texture maps, but from there I’m not sure what these render layers are called, com positing, render passes and so on. I also noticed on peoples demo they do break downs so wondering if this is just layers with a normal map then diffuse and s on?