So I was setting up this camera system in which the camera tracks to an empty as the camera stays fixed behind the player. (This is so it can focus on the midpoint of you and a locked-on enemy.) The camera is constantly copying the position of an empty parented to the player. I press P and the camera disappears. I parented a cone to the camera to see where it went and that vanished too. I get correct results when I code “print own.getPosition()”, but when I tell it to print its orientation I get this crap:
I know these values have something to do with non-number floats, but how do I fix it?