Really trying to get better at doing nodes and stuff on my own, but I always find my way back here needing help.
My problem is that my label is coming out dull. The colors are much brighter on the design then they are on my model. I just want the shiny, reflections on my label, not the dull parts with no reflection. Anyways, I think it’s likely because I have a mix shader with a dull white, and an image, and no factor, but Im not sure what to plug into factor.
I’d attach the .blend file but it’s giving me issues packing the resources, so hopefully this screenshot will be enough.
The black parts seem to be associated with the transparent part of the png.
If the bottle is supposed to be transparent - you can probably use the alpha output of the texture to mix between your diffuse and a transparent/glass/refraction shader.
I think this will work…Insert a mix node after the diffuse, plug a transparent shader into the second slot of the mix - then link the alpha output of your texture to the fac slot of the new mix node. You may need to swap the order of the shaders like above as order will be important again.