What is wrong with my water ?

(jaroslav.prossv) #1

Hello guys, I am working on a scene and I want to make my water transparent, so it looks a bit real, but it looks weird. Firstival there is a dark and light are, and a lot of dots in the texture. You can see everything in the attachements. Plz help me what is wrong. Thanks.


(RickyBlender) #2

an another mix shader and a transp node

happy cl

(CarlG) #3

I rarely work with water for my typical projects, but this is how I would approach it:

Mixing glass with diffuse using fresnel is just wrong. Use volume absorption and/or scatter instead, derived “correctly” based on amount of volume ray interacts with rather than some fresnel function of viewing angle.

(jaroslav.prossv) #4

Thx man, this did the thing. The weird darker color was just a green texture at the bottom of the mesh. Now its all cool.

(jaroslav.prossv) #5

Thanks you a lot, the post above did its thing, I am going to try this when I have more time, on another project maybe.