What is wrong with these Normal Maps?

First one:
Blend: http://www.pasteall.org/blend/31741
Normal Map: http://www.pasteall.org/pic/77592

Second one:
Blend: http://www.pasteall.org/blend/31742
Normal map:http://www.pasteall.org/pic/77593

I really can’t tell what I’m doing wrong here.

For the first one, it’s all pixelated despite the high resolution and there are many yellow spots that make odd shadows.

For the second one, there’s this weird yellow shadow of the details of the top of the handle, like they got flipped or something.

I baked both of these normal maps in Blender.

im not sure why you want to bake normal map from LP mesh onto itself… But what Ive tried is: applied object scale, turned off texture in texture slot (to avoid accidents), duplicated LP mesh, alt+s to scale it a lil bit (just to cover main mesh), turned BIAS to 0 (u can try different numbers), baked from selected to active (from main to altscaledone). And got the normal map

What do you mean? On the sword the handle top decorations are a separate, high poly piece. The axe thing has the wrapping around the handle as a separate, high poly piece.

Works for me.

Well, you remapped the UVs right? That’s probably why it worked for you. When I choose the same settings it looks terrible still. I guess I need to play around with UV mapping for a bit.