im not sure why you want to bake normal map from LP mesh onto itself… But what Ive tried is: applied object scale, turned off texture in texture slot (to avoid accidents), duplicated LP mesh, alt+s to scale it a lil bit (just to cover main mesh), turned BIAS to 0 (u can try different numbers), baked from selected to active (from main to altscaledone). And got the normal map
What do you mean? On the sword the handle top decorations are a separate, high poly piece. The axe thing has the wrapping around the handle as a separate, high poly piece.
Well, you remapped the UVs right? That’s probably why it worked for you. When I choose the same settings it looks terrible still. I guess I need to play around with UV mapping for a bit.