I think it’s time i give a bit of an update xD
Still amazed at how easily JA12 was able to point out just about everything i needed to do xD
I still have a list of things to look up but so far i looked into Depth of Field in Blender and i think i’ve got it understood for the most part.
I fixed the shininess of the clothes. I guess i thought it looked good at one point but you’re right that it doesn’t really belong. I still want to maybe redo them because they actually don’t have textures at all rather then they are modeled with the typology so that regular materials could make the colors but i really need to quit doin that. And then along with that i want to look into how people stack up textures so that i could color the clothes, and then maybe put some cloth like patterns ontop so that it looks like it’s made of a cloth aswell.
Then i knew that Particle grass would probably too much to handle for an animation. so i thought i could make flat images of grass with transparency and have a hair particle system throw them all over the place. When i filled up alot of the area the renders got especially long and it didn’t seem as real as you would think. So i decided maybe i could have patches clump on in areas along the landscape. I tried turning on the normals for the texture on the island but i don’t think that helped out all that much.
Oh and i also made a particle system to throw little rocks all over the ground aswell but they seem to be acting a little funny at the moment.
The trees i may add some foliage around the bases of them or little mushroom like things into their mesh so that if i duplicate some trees around to fill the area, they will come with their own added detail for when they are in the foreground.
I still need to figure out the soft shadows, and i’m having trouble with a skybox/dome sort of thing. I’ve been looking into Skydomes and HDRI maps but i’m not exactly finding much. Is there a way to make your own Sky map or HDRI sort of thing with Photoshop? I was trying to make clouds in photoshop and import them into blender and try and do that thing where you take a picture of a mirrored ball in the middle of it all but… i found that i don’t remember all the details of that and it didn’t work right…
Lets see what else…
oh yes, i had just one more question.
You were right about how the snow jacket sort of thing doesn’t fit the rest of the area. Today here even in the desert where i live it was very cloudy and a tad bit cold as it was trying to rain. and it made me wonder, what would you have to add that would make an area look cold? Just a complete cast over sky and some slight blue lighting without shadows?
Thank you everyone (: even as it is right now i feel so much happier with my render
You’re all awesome (: