Take a look at the humanoid figures here:
There’s a certain something that separates the two. I personally like the appearance of the first one, but I have no idea what makes it look like that.
I can’t really describe it, but how exactly would I achieve that effect? How would I be able to make the humanoids in the second video look like the ones in the first one?
EDIT: Something I think I need to know is how to make the armatures deform a bit “smoother”
Here’s a screenshot from a new project:
It bends really weird in the middle, and it doesn’t look very smooth/fluid as the one above. How do I make it more “wavy” or “curved?”