I’ve been using blender on and off for a few months now, mostly just random tutorials and whatever feature catches my attention. While fluid simulation and playing with materials are great fun and all, I now want to just focus on getting serious with my modeling. At this point I’m very comfortable with the interface and making simple models and scenes, but I’d like to know what I should do next.
I’m willing to put some time into it. So where is a good place to start?
Not a bad idea. And that, in turn, will demand some texturing efforts as well. If you fell comfortable with modeling, then detailed texturing could be your next subject.