Guys, I am having a hell of time trying to figure this one out… What nodes and values would I put between Random Per Island & ImageTexture: Vector to make an image randomly flip or not flip, per island? Please help! Pretty please! : - )
Brain fail. You can delete that first multiply node and set the floor node to round.
YES!! Thanks so much!! Especially answering so fast! Yowza, you rock! : - )
Crap, what if I wanted to do this on every frame? Is there a node that I could animate values somewhere in this setup and have that happen easily? I hate to ask for more, but I forgot to mention this feature of shader that is really needed too…
Add a random value per frame to the random island value and then apply % 1 so it stays in range.
random_flip_uv_coords.blend (840.4 KB)
Nice! Thanks again i_p!