I’ve been learning Blender for a few months now, and I’m really into it. I’m decided to start a pretty big project in Blender, after doing a good many tut’s and reading the manual. I’m going to model Beauvais Cathedral, but add the collapsed nave…a sort of “proof of concept” for future prjects of the same sort. I plan to use this model for years to come, since it will be very involved to make.
My question to the folks who’ve been using Blender for a while now: What sorts of things should I avoid doing now, that might haunt me later? I’m not as familiar with the ins and outs of the program yet, so I might be modeling things in ways that might really screw me up later on. It might be used in real-time game engines as a walk-through environment, so converting it to a low-poly model might be required. I’m looking at using NURBS for much of the stonework ribs and columns (extruding along a path), and doing a lot of UV work for textures.
Get as detailed/specific as you like on this. Anything you might have learned NOT to do will help me out. Thanks!