Im getting started using Blender and Will be using Unity for my GameEngine and Animation needs ( Free Version, may upgrade to pro if i like Unity and feel i am making progress enough to justify buying it) Anyways i have a question i am finding it difficult to find an answer to.
Currently the programs i am using are Blender 2.6 and Unity3d (Free) my ultimate goal is to learn to program and Design my own video games which i understand is not an easy process at all and have no plans to jump in and try to create the next best MMORPG in the next year…
My question is Modeling is Done in Blender yes, but Rigging / Animating is in Unity or do i rig in Blender and port to unity? What i am trying to figure out is what parts of each go into creating a game. What do i need from each of these programs to pull together into what ( 30 years from now with my slow learning speed lol:p ) will be a video game, a breakdown of what each programs uses into the final project.
Thank you for all those that answer with any help you can provide
You’ll create all of your meshes and rigs in Blender. You can also use Blender to animate these rigs, but Unity has a new animation system in the works which allows easy retargeting from one animated rig to another. This does not mean that you can animate a character in unity, just transfer animations to it from another character. This being said, since you are starting out focus on building static meshes and work up from there.
Check out gimp as a low cost photshop alternative, and check out the tutorials on unitycookie.com to get started.