What scale should I set the world to?

Hi,

Just about to start modelling an exterior scene for a short film. Can some one please advise what scale I should set the world to/ building scales, etc.

Tried looking for videos on subject but just wasting load of time ploughing through irrelevant stuff!

Thank u!

Real world. Make everything the size it would be in reality

Thank u! What about in a cartoon style like this?

Doesn’t matter. Model to real world scale always. It keeps things consistent, solves issues with light power and global illumination, makes depth of field and other camera effects function properly, etc

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Thanks a lot. Much appreciated!:slightly_smiling_face:

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In blender there seems to be only one reason to use a different scale (yet)… in some simulations it seems to work better when scaled not 1:1…

…or…

When using some micro or macro world to avoid rounding errors.

[ By the way: even if the short film is an advert… it’s very nice :star_struck: done… in several ways…]

The default blender cube is 2 meters height.
Average human is 1.7m, average interior door is 2.1m - by default Blender’s scale is architectural, and hold the area in 10000m around scene’s zero pretty stabily.

For manufacturing it is recommended to scale everything up x10 (decimetets) to avoid rounding jitter.