I didnt think of this before, but i’ve been getting my backside booted while trying to figure out an easy way to render out H264-MOVs that are A: Compatible with QuickTime players, and B: Easy to do… in comparison to my old QuickTime Pros H264 exports.
So far, Blender seems to be the easiest solution i have found to make QuickTime compatible H264 MOVs, yet i cannot get the compression down for squat. At the moment the exports i am doing seem to be 3x as big as my old QuickTime Pro encoded videos. Not to mention, Blender is somehow managing to take a 10mb OGG and turning it into a 50MB H264-MOV… and the video is smaller dimensions than the OGG. Go figure.
So yea, I havent found a nailed down solution, but then i realized that the BBB team obviously found a great way to do it. I am willing to bet that they used ffmpeg (which requires custom compiling for h264, but on the off chance that they used Blender, anyone know the settings they used?
Thanks,
Lee