What settings did the BigBuckBunny use for their H264-MOVs?

I didnt think of this before, but i’ve been getting my backside booted while trying to figure out an easy way to render out H264-MOVs that are A: Compatible with QuickTime players, and B: Easy to do… in comparison to my old QuickTime Pros H264 exports.

So far, Blender seems to be the easiest solution i have found to make QuickTime compatible H264 MOVs, yet i cannot get the compression down for squat. At the moment the exports i am doing seem to be 3x as big as my old QuickTime Pro encoded videos. Not to mention, Blender is somehow managing to take a 10mb OGG and turning it into a 50MB H264-MOV… and the video is smaller dimensions than the OGG. Go figure.

So yea, I havent found a nailed down solution, but then i realized that the BBB team obviously found a great way to do it. I am willing to bet that they used ffmpeg (which requires custom compiling for h264, but on the off chance that they used Blender, anyone know the settings they used?

Thanks,
Lee

Well, i don’t have a real answer to the problem, but i know they have some macs in the studio too,
so its possible they may have used some sort of a mac app for the conversion? :confused:

I just ended up using ffmpeg, i couldn’t get a decent result from blender.

From now on i’ll just simply export a more raw format from blender, and have my server convert it to x264.

you can export to ffmpeg and in the codecs avaliable, there’s h264 in there, gives a great result, and easy, i use it every time i animate!