AndyJPandy
(Anders Sande)
December 14, 2024, 4:29pm
1
Hi, I’m trying to make a realistic rigid body simulation with hardened steel balls falling into a container of the same steel material.
Any suggestions for settings for the balls and container to get the most close to real world behaviour?
I have the models geometry setup, but is only fiddling aroud to make it realistic.
I’m running Blender 4.2.3 LTS om a windows system
dan2
(dan)
December 15, 2024, 6:56am
2
now this is leaning a bit on AI, since I’m not well versed in physics, but this may be a solution -
1. Rigid Body Settings
For the Balls:
Type : Active
Mass : Set realistic mass for each ball. Use the real-world density of steel (~7.85 g/cm³) and the volume of your ball to calculate the mass.
Shape : Sphere (optimized for spherical objects; ensures precise collisions).
Friction : Low (~0.3–0.4). Steel on steel typically has low friction unless treated.
Bounciness (Restitution) : Moderate (~0.6–0.7). Steel can bounce slightly depending on the surface.
For the Container:
Type : Passive
Shape : Convex Hull or Mesh (Mesh is more precise but computationally expensive).
Friction : Same as the balls (~0.3–0.4).
Bounciness : Low (~0.1). A solid steel container will absorb less energy.
Which gave me this -
steel_ball.blend (1.6 MB)
1 Like
AndyJPandy
(Anders Sande)
December 15, 2024, 8:52am
3
dan2, thanks for the reply. I’ll give your settings a try. It seems to look kind a right in your video.