Thank you for taking a moment to look at this. I attached a file to demonstrate the problem.
WTF02.blend (342 KB)
-it’s a simple mesh cyclider with a two bone armature.
-the armature has two action animations.
-I set up some logic on the armature so that when you hit P it “Always” plays an action called FlipFlop. It’s 41 frames long.
-I also set up a keyboard sensor so that when you hit the spacebar it should play another action called FlipFlopFLip. It’s just a faster version of FlipFlop (21frames).
-both Action Actuators are set to Loop End.
Here’s where the problem happens. When you hit P to turn on the game engine, it starts the first action as one would expect. Then when you hit spacebar… it plays the second animation. Great… until you release the spacebar. On my computer… it just keeps playing the second animation and doesn’t stop. Shouldn’t it go back to playing the origional action animation? Oh… and don’t even bother giving the actuators blend values… because on my end, if I do that… when I hit spacebar… it just stops animating completely.
Now, I know it’s been a while for me in the BGE, but… shouldn’t this work?
If not, then why isn’t working?
Is anyone else seeing this?
Is it a bug?
Thanks for any help,