Substance painter/substance designer - texturing/experimenting with mat ideas
Adobe Illustrator - Textures for signs, displays, writing, etc
Photoshop - Prepping photo textures for substance, painting/editing backdrops and some textures, basically everything illustrator and the substance twins can’t cover. I use PS for a lot of miscellaneous things.
Zbrush - Sculpting, concepting, some hard surface modeling. (haven’t sat down to really study zmodeler yet)
Still searching for a better compositing solution. Not a fan od performance or UI in Blender’s compositor, but it’s what I use atm. Fusion isn’t available for OS X yet. I’m planning to jump back to Windows in a few months anyway, so maybe that. Or maybe The Foundry will relent on non-commerical Nuke having a 1080p resolution limit. After Effects is great for some things, but the layer interface will eventually make me angry.