I’m working on assets for ArchVis for the Cycles render engine.
I would like to know what texture bit-depth and color space would be appropriate on my models?
Ideally I think, the diffuse should be 16-bit integer sRGB (TIF) and all the other maps should be 32-bit float linear (OpenEXR) as they are non-color data. But truly I’m just not sure. What is used, what is needed in an ArchVis pipeline?