What the early step to do before doing animation?

i new about this and i confuse about the step i should do before doing animation. Im already doing the modeling and complete the model, after that i try look a tutorial about the animation. And i saw that ever equipment on the model their are attach together like in just 1 object and some other the are not attach everything. So is it normal if every equipment are in difference layer or it should do in same layer like all together in 1 layer.

Uploading: Screenshot 2024-05-26 232933.png…

(this is my model). So i have difference layer with difference object do i need to attach it together? and plus do i need to Apply all the modifier in the object? before i can do a animation.

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sorry the error…here the picture

Well, blender doesn’t really have layers, it has collections, which are kind of the same thing as layers, but much better. No, not everything has to be in the same collection, but everything should be in the ‘Fully_Character’ collection, like as shown in the Outliner in your screenshot. The ‘Fully_Character’ collection can have as many collections in it as you want.

It depends upon what modifier you have and what it’s job is. You never want to apply the Armature modifier because this is what modifies your mesh as you pose the armature. If you applied the armature modifier the character would be stuck in the current pose and you couldn’t pose it anymore.

Don’t apply the Subdivision Surface modifier. Applying it will increase your vertex count and the more vertices you have, the slower your animation will play in the viewports as you work on it. When you work on an animation, you’ll want to view it at 24 frames per second (or whatever frame rate you want) so you see it at the correct speed and timing. If your vertex count is too high, it will slow down the playback making it difficult to judge timing of the animation.

Hope this helps and feel free to ask questions…
Randy

Thank you for explanation…and i have another question. Why my blender lagging when doing pose cuz when i try move the arm or legs it lagging. So is it my pc cant handle it or there are another problem? And how to fix it?

Reduce the input value in the Lavels Viewport of the Subdivision modifier, or disable the viewport modifier view.
Alternatively, Simply can be utilized (which is helpful when using many Subdivision modifiers)

https://docs.blender.org/manual/en/latest/render/cycles/render_settings/simplify.html

Can be a lot of things that slow down viewport performance. Here’s a few things that are worth checking.

The most common cause of lagging while posing is too dense of a mesh/too many vertices. Go to top Edit menu (next to File) → Preferences. Select the Interface tab on the left, then look to Editors → Status Bar. Once you have that open, click on Scene Statistics. Now in the lower right corner of the blender window you will see info about your file, like how many verts/faces/objects you are dealing with. Please tell me what that is telling you.

You have viewport shading set to material preview, change that to solid. You don’t need to see the materials to animate.

This is good advice -

And watch the video @thetony20 posted as I am sure it has lots of info on how to speed up playback.

I have a pretty low spec computer and in blender 3.6.5 I can animate a low poly character and view the playback @ 24 fps. Working with the character in 4.0.1, playback is @ 15 fps. So blender 4.0 needs more computer power than 3.6.5.

Hope this helps,
Randy

Hey you don’t happen to be able to share that rig? That’s quite a dramatic loss of performance. Ideally things should get faster, not slower