What things are indirectly helpful helpful to learn? (for ex. camera optics)

I’m not sure how to word what I mean. :smiley:
What things are helpful to know about when making 3D things, but that you don’t immediately think of?

Knowing how cameras and lenses work can help quite a bit, and optics in general. Color theory is another thing, since it can help you understand why your lights/colors may look off and how exactly to tweak them.

For me it was the exact opposite. I actually learned more about lighting, dof, focal length, ect from Blender.

Programming. Even at a basic level it lets you fix little niggling issues in Python, write shaders, undestand why stuff works the way it does.

I always sketch out ideas quickly before doing anything, like plotting a plan. I know some people don’t do that and end up with half the idea they had.

Photography is a great hobby for a 3D artist. As mentioned an interest in programming if only just to understand how computers work. I’d add to that geometry, algebra and trigonometry. I think a good understanding of physics would be useful for an animator or VFX artist.

How to draw! I think you should study digital painting, before you enter the 3d world. I did the opposite, and my development was slow because of it.

hi
i am new in this forum and i have no idea in this field .
please contact any other expert.
thanks

[http://www.ezdia.com/epad/water-filter-reviews-information-water-filter-system/6864/]]( [url) WATER FILTER REVIEWS AND INFORMATION

For me it was the exact opposite. I actually learned more about lighting, dof, focal length, ect from Blender.

[http://www.ezdia.com/epad/water-filter-reviews-information-water-filter-system/6864/]]( [url) WATER FILTER REVIEWS AND INFORMATION