I’m an absolutely newby in the modeling animation area, as I’m mostly programmer for a D3 mod and I do the modeling only for what I need to test my code until I get the real versions from our artists (in case you want to know what game this is you can look here The Dark Mod and if you are interested in joining as we can always use modelers, animators and other kinds of artists of all levels.
So now to the question: I wanted to create a little trailer that bascially uses some text fading in out. Now I wondered what I should do with the object while I don’t need them For example I start with the first text, fade it in, fade it out and then I want to do the same with the next text showing up. Is there some established workflow on how to do this? Or do I simply move the mesh out of sight and the move the new one in.
Also I wonder how to do the traditional credits role. Do I simply write all the text top to bottom and then move the camera along it?
I know that I can do it this way, I was just wondering if there is a better way to do this, or how the pros do it.
Thanks for your patience with me.