...what to say?

First one (first stage of modeling):
http://decex.republika.pl/GT2004.JPG
(next step with different light sources) low res, low quality, …
now it is about #######15%~20% of finall scene (pickup, mecanics, driver, trees etc i’ll finish today)
http://decex.republika.pl/GTWIP.JPG
and quick autoportret;) in very bad mod and very short time:
http://decex.republika.pl/BADMOOD.JPG

Regards!
Burt.S.

No comments :frowning:

Impatient you are, young Blender…huh?

I like it, the second image already looks very good. Please post a version in better render quality. It’s a bit too dark in my opinion - I would prefer sunlight and dry asphalt.

alright i like it so far but the street is way too shiny and reflective even for rain to be on it! As far as the getting dumped render goes you forgot the ends on the cigarette! And there is no ashes or sand?!

love the car, but the dof on the car make me feel weird.

2 of 3 next renders are just rendering with the sunlight constbg/ sun+sunbg and one with early version of service car and other stuff…

I’v got one problem with photons and front bumper.
“forgot the ends on…” … :slight_smile: Have i to do it? Ok i will (I don’t know why focal blur works with blender render and doesn’t with yafray and povray)

Ashes or sand…it isn’t radiosity. Other way it’s good idea to use radio surface with yafray.

Me too :). But “one frame” motion blur and focal blur is useless in yafray until it’s animation.

Impatient you are, young Blender…huh?

I like it, the second image already looks very good. Please post a version in better render quality. It’s a bit too dark in my opinion - I would prefer sunlight and dry asphalt.[/quote]

Right. Me too, but wet asphalt is more spectacular. In finall scene all matwerials’ll be middleweighted and as realistic as possible.

Looking good :smiley: Just need better quality.