what tutorials do you want?

there aren’t very many new tutorials being posted anymore

what tutorials would you (the user) like to see written, produced or updated?

it would be nice to have this has a new sticky features

so that people could got there and put their needs in terms of tut

or 3D models for the repository

Tanks

Personally, the best tutorials are just videos of modelers at work. With a couple explanations here and there so I can follow along, of course. But really, that would be awesome if someone put together a video of themselves making a complex model. I think it would be very helpful in introducing techniques.

A tutorial on bezier curves would be helpful, I guess, as well as texturing, lighting, camera placement, background/enviornments, and so forth. Though most of those have been done before.

For new peoples there is nothing like having

several simple tutorial on video or written ones

don’t need to be very long and complicated

the goal his to give the feeling of what and how things can be done

to the nooby.

Salutations

i agree but do to the time constraints it would be best if it were properly divided of course.
for example:
video 1 face
video 2 tounge and teeth
video 3 arms
video 4 legs
video 5 hands and feet
video 6 clothing

and so on

every other 3d system has a 50 or so series like that.

Being a noob myself, I find one of the greatest challenges is sorting through all the tutorials to find the one that contains the technique I seek. I have found tutorials all over the net, lists of tutorials, links to tutorials, etc, etc, etc. Perhaps it has already been done but a list of tutorials (perhaps with some sort of ranking system) that offers an explanation of various techniques or commands found within.

Let me give you an example…lets say that I am working on a project and I want distort a texture in a very specific way - say I am making a football and I want the surface to appear rough. The roughness on a football is fairly uniform. Yes, I know, a fairly simple problem for you veterans but for the noob, it can be a challenge to find out. It isn’t so much a question of difficulty of the technique but more a function of how many functions are in Blender and just how many tutorials are out there. It can be daunting read several tutorials on textures until you find the one that solves the specific problem I am working on. Keep in mind, I am a hands on learner - I start a project and as I come across a problem, I begin to seek a solution. I am grateful for all the tutorials people put out there, but there are a whole lot of them to sort through.

Maybe this has been done and I just have not found it yet.

Just the $0.02 of a noob.

It would be nice to have an updated tutorial for particles. Like ones for creating fur.

so far this is good feedback please keep it coming.

i would love to go through the written tutorials up date them and make them video tutorials (by way of video podcasts) so that they are available for download in democracy and or itunes for free. would that be a good idea?

I just hope that the master for this forum

has seen this post and can contact the right peoples on blender for the tutorial site.

Tanks

i hope everyone has

I think the hardest part of modeling is organic modelling… a tutorial on creating people or animals would be great!

Here is a perspecive from a total newbie:

  • desperately need complete reference docs. I frequently find menu items, options, etc. for which I cannot locate docs.
  • need beter doc indexes. For example, shortcut reference by function would be awesome. Searching the Wiki is frustrating and mostly fruitless.
  • desperately need a logically organized, indexed tutorial repository with cross-indexes from/to manual and reference.
  • tutorials are frequently out of date w.r.t current version. Being a newb, I have no clue how an old interface image relates to what I see on my screen.
  • could definitely use a comprehensive illustrated function/button/slider reference. E.g. now I am endlessly building stuff to experiment with material and texture settings just to get a clue what they do. This is often frustrating and fruitless, because I often find that tweaking a slider that I thought would do the right thing has no effect.
  • tutorials really need to make sure they explain why something is done rather than only what to do. Often stuff just does not make sense, and so I learn from a tutorial how to do one thing and not a class of things.
  • need a conceptual/architectural overview of Blender. A lot of things are just not explained. For example, I am still not sure of the genral concepts of blocks, links and parenting - where do they apply, to what kinds of objects and what they mean.

I know most of the above is not as exciting or as gratifying as creating new tutorials, but that’s what I need most.

Thanks, you all are awesome!

I thank you for your concise analysis. Obviously you are right. But how to overcome it? That is quite a problem. Any suggestions (without hiring a team of actually paid documenters which would do the job)?

Writing documentation is fun if you explore new aspect of the program for yourself, and write about it. It’s a bit boring to write a complete reference about something.

I personally would not like to write the kind of docs that are probably needed, and I think few would.

A video tutorial about Node system will be much appreciated.

i find it great when a person ads links to their tutorial when they dont feel like explianing certain samll things.

on anther note i hate when a good tutorial looses its picture or the link goes dead but yet its still part of a list.

I agree. There should be a simple, no-messing-around tutorial included with the installation of Blender. It would save time if someone could learn immidately how to create a sphere and send it spinning into a cube. Just one included html file with sample .blend filled with topic-specific links. Let’s say the tutorial tells someone how to add a cube with a bumpy texture using Nor feature. if they wanted to learn more about using the different texture buttons, the link would snap them to a post here or somewhere on the Blender Wiki site. Then they could explore more areas of that topic.

In fact, i like the idea so much that I might start on one when I get the time…

But otherwise, I would like to see a tutorial on how to use YafRay, how to use particle deflection, and how to bake textures. (I listed those above because I still don’t know how to use them.)

Since Blender rivals with the high-priced 3D software and always comes out on top, we should really work at making these things user-friendly so everyone can start modeling now. They’ll all be saying:

Blender Rocks [!] :smiley:

~Jace

I heartily agree. Check this link and dl the 30 day trial to see a 3d CAD program with a very helpful BUILT-IN tutorial system that covers all the basic program functions: http://www.alibre.com/ I believe this format would be good to follow for any attempts at Blender built-in tuts.

[Edit] Check this thread for a poll with some disappointing results: link

OK, if

  1. We can outline the kind of stuff that should be covered in this tutorial
  2. Agree about the size of it
  3. Find a technical method to make it OS independent
  4. Make it substancially better than any of the already existing tutorials on mediawiki.blender.org ( see also https://blenderartists.org/forum/viewtopic.php?t=64641)

than I’m pretty sure we will find an author for it.

Alternatively: is there already such a tutorial, but maybe a bit outdated or to short or to long? Could be ask it’s author to rewrite it? Or maybe it’s free already and someone else may rewrite it?

Would this be possible for a single person in - let’s say 24 hours in total? (estimated 3 Months to next release, 2 hours per week). Could we join a group to work on a tutorial on mediawiki? This would be a good thing.

And we should bear in mind, that there are already quite a lot of tutorials and that there is “From Noob to Pro” on wikibooks. The problem (with the otherwise perfect idea of “From Noob to Pro”) is, that it’s simply to large. It’s outlined generously, but only a few parts are really finished.
See:
http://mediawiki.blender.org/index.php/Books/Blender_3D:_Go_Pro!
for the mediawiki version of “From Noob to Pro”. Also too much work for a single person. Let’s find 10 persons working on it (really working), than we can get such a thing.

Just my 2cents.

  1. Don’t know if it works in Linux but PDF works in Windows and OS X (or whatever MAC’s system is called).

PDF works as well in Linux as anywhere else.
Would it be necessary to have a printable version?