Hello everyone, I’m happy to share a stylized environment scene developed in Blender as part of my 3D training at Escola Revolution.
The project depicts an abandoned street after a possible nuclear leak, inspired by real-world disasters such as Chernobyl (1986). Rather than aiming for strict realism, the focus was on building a stylized atmosphere with clear shapes, controlled material response, and narrative cohesion.
The main production goal was practicing subdivision modeling, applied across multiple assets including buildings, props, and market elements. Materials combine procedural shaders with textures from online libraries, while the fruit assets use a mix of hand-painted and external textures, all adjusted for visual consistency.
All modeling, texturing, shading, lighting, and rendering were done in Blender.
I’d also like to thank the Blender Artists community for the valuable feedback and support shared throughout the process.
The complete project and additional renders are available on my ArtStation:
https://www.artstation.com/artwork/98dW5N
Any feedback is welcome.
