What's a recent Blender development you're excited about?

For me it’s the cryptic names (input1, input2…) that geonodes modifier inputs had when you looked at them in an animation editor. They have proper names now!

https://projects.blender.org/blender/blender/pulls/131766

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nice, a positive spin, I like that :slight_smile: (as much as I like ranting as well) Now, I know these are new features rather then fixes but from where I’m standing they can be both.

  • left click select (yes, I know-I know, booooo, rcs is superior)
  • new curve based hair system, working with geo nodes
  • outliner improvements, minus the manual reordering

The list could go on, there was quite a bit of work coming in the last few years, but these are my favorites.

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Lock Camera to View added as a quick button in the viewport. (Still can’t believe the effort and time that took to overcome the objections, but it’s done now.)

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This would be a cool one if it get’s in. I could finally get around the matching vert count limitation of shapekeys I’m so passionately complaining about all the time.

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Base snapping. Before that snapping was a pile of garbage in Blender.

An colored wireframes.

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Image as Mesh Plane in Add Menu as built in behavior now, no longer needing the Import Images as Planes addon we needed for the better part of a decade. Ideasman made that happen when they encountered a little pushback on the Extensions platform communication, and it works very well.

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This one has been mentioned in the anim meeting notes, looks like it’s finally nearing commitment (it is so simple I don’t expect it to stall very long).

It will clear up what the “insert only available” userpref does. One of my oldest pet peeves! Along with the recent improvements to keyframing logic, we finally have a keyframing workflow equal to that of Maya (maybe even superior!)

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Grouped statistics, at last ? Existing solutions are convoluted and/or slow, but this is such a common requirement…!

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Thanks Harley Acheson for fixing Windows Bugs.

That thing literally affected my keyboard purchase decision and hackish registry edit to use Menu key as Alt.

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Sorry if this a bit late but multiple inputs on capture attribute was really a great surprise :

It turns out that before we’ll had to chain capture attributes and that would triggers multiples raycasts introducing time penalties on heavy geo !
I’m glad they fixed it, it’s small but pretty helpful !

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Congrats and thanks to the developers… never knew I could find a bullet list so sexy

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“Quantity and stability” but never usability… they closed only 30% of bugs related to UI… I wonder if that includes all of the UX issues people report which they dismiss as “working as intended”? :expressionless:

Also, am I seeing double or why are there two of these threads?

Neither of the two. Read carefully. :upside_down_face:

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Cool! But I suspect my dyslexia is going to have me constantly mix these two threads up in the future. :sweat_smile:

I should go through my old thread and update that too, because I have noticed that they fixed some things there as well. :+1:

Or… you just stick to this one, at least it’s useful since it’s an opportunity to learn about new features we might have missed… The other one on the flipside, beside being a giant wall of rant I don’t think it will help anyone, even the people complaining there…

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Hey, shouting into the abyss can be cathartic. :stuck_out_tongue_closed_eyes:

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Not when the abyss shouts back at you =)

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…and each time you chop off one of its heads, it immediately grows 21 new ones!

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It’s not quite done, but they’re implementing environment variables. This was perhaps my #1 pet peeve in Blender, along with geodesic distances which were added a couple years ago or so. They call them “Blender variables”, see : https://projects.blender.org/blender/blender/issues/133001
This should make it possible to write file output names like ${file_name} - ${camera_name}.exr instead of having to hard-code them, which is a big source of error. It might not be an issue for many users but for whoever works on animation production this simplifies pipeline setup by an order of magnitude.

I can’t believe this is finally happening.

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