Last night I accidentally upgraded to blender 2.77. I got a new version to play one of the BGMC games, but wrote over the old version of blender instead of installing a separate version like I usually do. Now that I’ve got it, I may as well stick with it…
But it seems every time I get a new version of Blender there is more stuff printed in the console.
Maybe that is important stuff to someone, but not to me, the end user.
I use the console a lot for debugging and having to scroll through all this junk to find errors is annoying. And it prints every time I hit play!
Is there a way to turn it off? And why does it get printed? I noticed with the last version of blender it had started printing feedback about mouse over events in the console too.
On linux the console automatically scrolls, so it’s not so annoying. In windows you probably can do that too. In any case that is certainly information that you don’t need to see, for me it’s only printed when initializing the blenderplayer, not every-time I hit P. To turn it off you probably have to compile blender yourself, I don’t know of any option that you can set for that.
There is a workaround, redirecting the console output to null and then setting it back once the game starts (and to null again when it ends), but like all other workarounds it’s not the ideal thing to do.
Last night I accidentally upgraded to blender 2.77. I got a new version to play one of the BGMC games, but wrote over the old version of blender instead of installing a separate version like I usually do
Same happened too me, when installing 2.76. It overwrote the default version of blender and messed me up for awhile.
I’ve always had several builds on my PC without issues. 2.49, 2.70a, 2.71, 2.76a. Not sure whats going on.
I’m not installing any more blender builds anyway. (Moving on to UE4)