What's causing this change in shade?

I got this car model from a client… and they want me to make the car in a ‘clay’ look, like this
image

However. When i apply a simple white diffuse shader to the entire car, im getting different shades of white. Its not because of the lighting… when I change that… the shade stays the same. So its in the model.

image

But im not sure whats causing this… (maybe normals wrong way?) or how I can fix this…

The model i got, is made in a different programme from Blender, and its full of tri’s and other nasty stuff.
image
So that’s probably the cause. I can’t share the file however, because its sensitive for the client and they wont allow me.

Is there anyway for me to fix this?

Did you try changing the normals?

image
there is a chance it is going to help

You can try the good old “recalculate normals”. In edit mode: 3DView > Mesh > Normals > Recalculate Outside.

If you want to try get a quad mesh, select all your faces 3DView > Face > Tris to Quads. This is not magic and you can get artefacts, but it worth the try.

I know I’m a newbie but I don’t think that tris can be the cause of it. i remember few years ago hearing about a software that can perfectly transform a model from tris to quads, you would still have to subdivide (before completely change it to tris,triangulate) than you can use that software to get perfect quads (i really don’t remember the name of it but it does a lot of stuff, like automatic LP from HP and so on…

but before that you would try that, I think you should go Overlays and turn on

by the way are those sharp edges mark, done by you or they are from the other software, if so redo them all
oh and remember to check Vertex colours (paint) that can cause stuff that you are having (at least i think so…) select the whole thing edit it, remove all vertex colours or whatever they are called…

hopefully this helps if not. oh well

:wave:

I didnt do anything to the model, so the edges are done by the client…

I tried recalculating the model and clearing the custom split normals data… and both had a positive effect on the model. It seems that those solutions (especially the clear custom split) did the trick…This is what it looks like now…

The black parts are supposed to be there so it looks pretty good at the moment

thanks a lot guys