Hey guys, im trying to figure out what the reason of these lightleaks is in my scene:
This is the setup:
- ceiling with holes made in it (with boolean) so accomodate the spotlights
- ceiling material is just black diffuse material
- spotligts are basically a cilinder casing, with a small mesh emittor in it, and a glass ‘lid’ to close it off
- also, theres a point lamp inside the casing, that I use for the actual lighting part.
I put the point lamp as far back into the casing as I can, anyfurther and Its blocked by something in the mesh.
My question is… what’s causing the light leaks on the ceiling? The outer cilinder of the lamp, should block the light from being thrown on the ceiling right? Or is the casig not extruded enough?
Is it better to use a spotlight in this case?