I feel that I’ve gotten into CG at quite a turbulent time as far as technological advancement goes. I’ve been using blender on and off since around November 2014. With increasing frequency I am seeing so much about photo scanned textures, photogrammetry, PBR realtime rendering, virtual reality, etc. and now I don’t quite know where I should be looking and focusing my energy.
Are the current methods of doing things going to be outdated so quickly that it will be outdated knowledge knowing how to model, sculpt, texture, etc. by hand will be outdated soon? Will new 3D programs come out with the increasing availability of 3D printers that make it so anyone can easily make 3D, hurting the industry for designers? Is the demand 3D artists going to go down as technology advances and people can easily create models with an iPhone? Where is the most future proof place to focus my energy? Should I get more into photogrammetry?
There surely are no definitive answers for some of these things, but I’d like to start a discussion and get input from people more educated on the subject.