I was evaluating some 3D apps, and I found that none of the ones I’ve tried are exceptional in terms of poly modelling, when I tried to reproduce the following steps none of them worked as expected:
1-Add a Cube (Convert to mesh/poly if needed)
2-Bevel all the edges
3-Make a hole in the center by subtracting a cylinder using boolean
4-Bevel the edges of the hole (flip normals if needed) (most of them fall short here)
6-Apply mesh smoothing (tesselate if needed).
-The resulting mesh should be a smooth, slightly spherized cube, with a smooth hole in the center.
I’m attaching the result of the above steps done in Blender and a model modelled by hand using a cube, subdivisions and looptools.
I know that a nurbs modeller would be a better option specifically for this model, but I’m not interested. I’m looking for a smart and reliable polygon modeller.
The apps I’ve tried so far:
3Ds Max - It’s a royal pain, you have to convert the stuff to poly all the time (the cube and the proboolean obj), and the bevel of the hole edges generates some serious artifacts. The push modifier is very rudimentary. It’s not possible select the holes edges loops with the loop select, you have to use the special “cylinder cap loop select” tool which selects also the edges of the cube itself, very unusual. Tesselation (Quadify) is good, could be much better though.
C4D - Bevel generates overlaps and artifacts very easily. Not bad but crashes like hell.
Modo - The modelling tools aren’t very smart imho, or at least they’re very different from the ones I’m used to. Boolean doesn’t fuse the things together and it’s a pain to do manually. Also crashes like a b*tch.
Maya - The bevel of the holes edges goes crazy, doesn’t work at all and besides having many tools and many options, most of them doesn’t perform as expected.
Softimage - I really loved the interface, however, it also generates crazy stuff at step 4.
LightWave - Another interface that I really liked. It also goes crazy at step 4, it seems that the n-gon it generates when applying the boolean doesn’t support beveling because as soon as you apply it an edge linking the n-gon hole and an edge of the cube appears and it doesn’t produce a clean result.
Silo - Booleans don’t fuse the meshes, although it seems quite capable and really good overall.
Wings3D - No booleans at all. EDIT: There’s a “mlab” version that has booleans, however, after applying the boolean the bevel produces almost exactly the same artifact as lightwave, except two edges appear after applying the boolean.
So, any recommendation? I have plenty of space in my HDD for trials/demos :).
I’m not considering sculpting apps at the moment.
Thank you in advance.