ive been going through a glitch and i cant find a way out of it…i created a character with a coat however when i use the automatic weight deforming and then i go back and fix some incorrect weights i cant fix when i pose the character to run the legs go through the coat mesh and it looks pretty shitty,i tried to add some polygons in the joints like knees and others but i cant fix this bug,any good suggestion for that?
thanks in advance,
I don’t know how is your mesh but adding some extra bones to control the clothes can be helpful.
You can use the cloth simulator too, but this may be harder.
i tried adding a few bones to the coat but it remains d same thing,i think the clothFX solution is what im looking for ,can u very briefly explain me a sort of step by step mini tutorial? btw does the clothfx work in the game engine?
thanks in advance,
PS: if u want i can send u the mesh then u modify it to me and tell me what u’v done if prefer
I don’t know the cloth simulator enough to make a tuto.
I guess if I had to animate a character with a big coat, especially for the BGE, I would use some extra bones. I think these extra bones need to be a kind of chain parented to the hip bone.
yeah im currently using bones deformation for the coat but it doesnt look natural at all and im really willing to find a great tutorial of how to use cloth simulation for GE ,which will look something like this :
if u find anything about it plz lemme know dude i really need it in order to keep going with my personal project so hopefully for the next 6 months ill come up with a wip for the forum!
Thanks for the input bro i really appreciate it!
All the best,
PS: btw today or maybe tomorow ill post the result of the deformation with bones at utube
Your tuto looks good, but I presume using blender 2.49 is a problem.
There is a tuto on blender cookie about cloth simulator on blender 2.5 that looks cool but cloth simulator in blender is not realy something I master.
me neigther and i actually know nothing bout simulations and dynamics yet,i hope to soon study all these simulations in depth…and thanks for the reference btw ,ill go check it and see if i can adapt that to the blender GE…
all the best,