That’s okay - what I didn’t like was the fact that just two shape keys weren’t nearly good enough. It looked too much like the curtains were just being pushed from one position to another, and not pulled realistically and gradually from the middle outward.
In real life, the middle would start to pinch and as the ropes were drawn tighter, successive folds would come together until they were drawn all the way. With vertex keys, all the folds in the curtain squash together at one time, like an accordion.
The only way to make that look behave properly, it seems, is to animate it by hand, but I’m looking for an easier way. I don’t want to have to set like 50 vertex keys!
Actually, I’ve found that hooks only work when they’re AFTER the softbodies in the modifier stack. Of course they don’t produce the results I’m looking for, but when I move them above it looks like the softbody system just ignores it. (Although maybe it’s having trouble refreshing or something - does it work on your system?)
Yeah, what I’m looking for is similar, but this guy tells me that the commercial this is going to be for will be aired on TV, so it’s got to look really good. My problem is that I can’t get it to look realistic enough.
Thanks for uploading those files for me though!!