Right now I’m working on a model that I plan to use a feather normal map for, and I’ve tried to do so using a feather brush that I created. The results so far have been less then satisfactory.
Is there a better method (or at least a more refined one) to create the effect I’m looking for?
I’ve tried that, except that trying to comb hair that uses objects is an act of futility. The moment you switch out of particle mode, the hairs revert to their original configuration.
I’m not trying to create a wing (even if I was, the method in the tutorial is a rather primitive one), I’m trying to to create a feather texture for, say the body or legs of a bird.