Toggle system console view this:
GPU Shader compile error
ERROR: 0:12: ‘sample’ syntax error sintax error
Script Filter this:
uniform sampler2D bgl_RenderedTexture;
uniform sampler2D bgl_DepthTexture;
const int NUM_SAMPLES = 30;
uniform float radial_density;
void main()
{
vec2 deltaTexCoord = gl_TexCoord[0].st - vec2(0.5,0.5);
vec2 texCoo = gl_TexCoord[0].st;
deltaTexCoord *= 1.0 / float(NUM_SAMPLES) * radial_density;
vec4 sample = vec4(1.0);
float decay = 1.0;
for(int i=0; i < NUM_SAMPLES ; i++)
{
texCoo -= deltaTexCoord;
sample += texture2D(bgl_RenderedTexture, texCoo);
}
gl_FragColor = sample/float(NUM_SAMPLES);
gl_FragColor.a = 1.0;
}