I am new to blender and I am trying to create a python file importer for a custom model format for using it with blenders texture painting as the original modeling tool does not support direct texture painting on the model.
This simple cube imports fine. I have a material and texture assigned to it.
The uv map looks ok.
When I use the models exported texture.png file with the uv map there seems to be some color issue.
What’s wrong here ?
On almost all sides of the cube the color of the next uv map area is visible at the edges.
What do I have to do fix this ? Blend file is attached.
Any ideas ?
texture-color.blend (506 KB)