Yesterday, I started modeling this control panel. It’s basically flat, so I imported this image as a plane.
As I started modeling, I noticed that it didn’t look right. I could see through it, but only from certain angles. At first I thought it looked like the normals weren’t pointing in the right direction, but I check that, and it’s fine. It looks fine in solid shade mode. I looked for problems with the alpha channel, or transmission. I can find nothing wrong with this material, yet, it’s wrong. I finally gave it a new material with the same image and UV mapping, and it’s fine, but I really want to know what’s going on here because it’s perplexing. I can see no difference in the two materials, except one is not behaving normally and I don’t know why.
The cube now has the bad material. The corrected material is on my control panel.
There’s two images missing, NASM-A19710887000-NASM2014-03565-000001.tif that one material’s looking for and 4952977306_189869b73b_o.jpg that the other material’s looking for – which one’s that? Also, “The cube now has the bad material” isn’t as helpful as you intend when there’s no cube – which thing has the good material and which thing has the bad one?
Good news is the file seems fine, nicely packed and has a cube. Bad news is I’m getting the same problem on the cube, and can’t tell what’s causing it. Hope someone can figure this out, 'cause I’m baffled.
I was pretty sure @joseph had it right, and he did. He was just a bit too terse, and the video was too fast, so you thought he was just talking about the missing textures.
Very frequently, I’m right but too concise, and you come along and provide an expanded, more helpful, answer. I should just start tagging you when I answer things
Once you’ve seen and identified this alpha blend thing, you’ll probably remember it, because it has a very specific look to it. That had me once stumped for more than a day.
As an aside, that is a very cool control panel. I’m looking forward to your model; hope you’ll show it off.
Thanks! yeah, I’ve never used that for anything that I can remember, so I didn’t know that existed. I guess it’s for cutouts, flat images with alpha channels.
This is part of the engine for the U.S.S. Shenandoah. I got a little bit done tonight, but it’s slow going.