What's wrong with this model / mesh?

Hi everyone,

I’m new to the forums and relatively new to Blender.
(Skip the next few lines if you wanna skip directly to the problem :wink: )

We’re developping a game in a course at university this semester. It’s gonna be an Xbox 360 game, and we will (have to) use the XNA framework. I’m in charge of the modelling and the animations, and since I have no previous experience in that field, I’ve started to learn Blender, which worked out quite well until now :wink:

Problem:

There seems to be something wrong with the attached model… mainly 2 things:

  • If I want to render the model with the texture, the texture is not displayed correctly… Now, this could have something to with the texture settings, or it has something to do with the next point…
  • When I export the model to the XNA format and display it in our game, it is displayed incorrectly. (I will try and attach a screen of that tomorrow…)

A friend of mine did the individual parts of the model (head, body, etc.) and I imported the .dae file containing them, stitched them together and added the mirror modifier.

I don’t know if I’m missing anything obvious here…

If someone could have a quick look at it I would greatly appreciate it!

Thanks in advance!

Attachments

adam_uv_mapping.blend (641 KB)


First thing you always do to prevent “issues” is to apply all your modifiers. (mirror, subsurf)

So, do that, export again and report back :wink:

Ok, figured it out…
Had nothing to do with the modifiers… Problem was that not all faces were assigned the material, so the texturing did not work. Also, XNA seems to have problems with that.
Sorry for wasting your time! :wink:

Cheers,

lfc_fan