i don’t know if there’s a thread about this or not, but i think there should be, a place for everyone to share their story, how did you ended up using Blender? what leaded you here? what are you using it for? are you a hobbyist or are you aiming higher? some of you are probably gonna go like, who gives a damn about anybody else’s life or some thing like that. but the way i see it, a community needs interaction, and understanding of each other to work together on our path in the CG world.
so, i’ll start with mine story. how did i decided to learn blender properly? it actually because of my discovery of the clone stamp tool in Photoshop
i am 19 years old, i discovered Blender 4 years ago when i’ve just enter high school. back when i was just a toddler my sister and i got obsessed with a small PC kids game call Zoo Tycoon 2 (actually Zoo Tycoon 1 but than the second part came out and it was so much better). than when i was 15 my sister bought me that game as a present, i was re-living my youth playing that game. it didn’t took long for me to realized, there are a thing called mods of a game, and you know how user made contains are, they are so much better. the ZT2 community was a small place, but people was quite nice there, perhaps the nicest place on the internet that i have ever been a part of (here’s a link to 1 of it’s forum if you’re interested:The ZT2 Round Table). and the mods of this game was made by using a 3d program. wanna know what it is? i’ll give you a hint, it’s starts with B and ends with R :yes:. it’s Blender baby! :RocknRoll:
at first i was not even thinking about making such mods myself, they just look so complex and detailed, i tried download blender once, but quit soon afterwards when i can’t figure out what to do :no:. but the most daunting part to me in zt2 designing is texturing a model, i thought you would have to use Paint for that, (how naive i was). but than one day i discovered, the so call clone stamp tool, which i never knew about, hell i didn’t even know what Photoshop do back than. the clone stamp tool, though not the only tool you would need, but it helps make texturing easier. so i tried again, and after 3 years i came to become one of the most avid zt2 designers around. here’s a very ugly google site i made for my zt2 downloads: One_piece designs (i used to took the username one_piece).
now although i said that i used blender for 4 years, i actually don’t have the experience a 4-year-blender-user would have. cause zt2 modding with blender was rather simple, i just need to make a low poly model and export to the game’s model format. however it did teaches me some fundamentals. like organic modeling, uv mapping, basic rigging, etc… i only started actually going deeper into blender like 4 months ago i think, when 2.74 came out, and i was amazed how much awesomeness i missed from blender. and now, i’m pretty obsessed with it, it’s 2:34 in the morning and i’m still awake, working on my projects and write this real lengthy story of my life. anyway, i love blender, i love CG in general and i don’t plan to stop here, being just a hobbyist. i am currently major in Multimedia Design in uni, and my goal is to make a living out of this. cause even back in 2011, 4 years ago, i knew that this is what i wanted to do for the rest of my life.
so that’s my story, what’s yours?
(again, i don’t know if this thread exsisted elsewhere, so i apologize if it does)