You heard me. I want to know what your problem is.
What problem are you currently facing when it comes to CG art/animation/blender. I don’t mean technical issues, but more the things that are holding you back from being the artist you want to become. Are you having trouble getting sculpts to look right? Topology not too good? Your animations look too stiff? Do your drawings look bad? Composition lousy? Can’t think of ideas? What is it?
My second question is; What are you doing to overcome that problem? Do you have a plan? Or are you just kind of hoping it resolves itself over time?
my current problems that I’m struggling with is self doubt in my artistic ability, the second is that I don’t have the time to work on art as much as I would like. The third is that I have a tendency to not plan as well as I should. I have these big grand visions of what I would like to accomplish, but when it comes to working on them, I find that things are taking much longer than I thought, and then I have to go to work, or sleep for 6 hours, Or something else that brings me away from the project. (The bright side of this is that I stay excited to work on stuff!) then the stuff I do make doesn’t look as good as it did in my head. I see all the amazing stuff other people make, and I compare myself to that, and see how I’m not there yet. That coupled with my limited time to work brings frustration.
What I’m doing to work on this is to wake up at 5:00am every day and work for about 4 to 5 hours (ideally, but life calls) until I have to go to work, and about 8 hours on my days off. Still trying to break bad habits related to procrastination, and online distractions. Its a slow process, but I think that if I just keep pushing I will find ways to be more efficient with my time, and I will start feeling more confident about my work.
So yeah, I want to know what your problem is, and what you are doing to fix it. I just realized that most of the threads on here are about the technical side of things, and it might be good to talk about something a little more fundamental. You can have the best tools in the world, and the most clear documentation/tutorials, however none of that does any good unless we can figure out the things that are holding us back artistically, and what we can do about them.