I am exploding my head for thinking what I did wrong this time, but I can’t figure out it. Is there anyone who can tell me about why there is those wires in the reflection when you’ll render it?
If i add gloss, it fades away.
I am using blender 2.54 beta.
ubuntulogo.blend (441 KB)
For each object in edit mode select all vertices and Ctrl+N to recalculate face normals
Ohh, it was so simple thing… Always there is something new to learn. Thank you so much, you made my day!
The funny thing about this was actually, that i was at the time making a tutorial about this on my blog…
I learned that it is a good way to learn, just write everything down. And then someone else would learn from it.