when ammo is 0 how can i make the animation of the gun have its top complete back like a desert eagle ? i tried many ways of adding propertys but it wont work<
This is the wrong forum, for the umpteemth time.
Use Game Engine Support and Discussion
no one told me
Moved to Game Engine Support
anyone ? ?
try using states
- property sensor, ammo (property), equal to 0
- connect to “and” controller
- connect to State actuator (set to State 2)
- go to state 2 (not layer 2)
- in state 2, have always sensor
- connect to “and” controller
- have actuator be F-Curve or Action.
- Set frames of animation.
- Do not have any logic bricks in state 2 other than the ones used from steps 5 through 8.
I think this should work…
sick. im stuck doing the animation though because i can seperate the top bit of my pistol its annoying