]The arms look very cubish. I think you cold model the rounder and more detaild. The part between the “tail-thing” and the body doesn’t look verry smooth either.
Nice work! What material settings du you have? is it some sort of fake SSS?
You’re right. Because of the level of detail of the hands I currently have a vertex overkill at the arms, but I’ll push and pull some verts for ya.
Thanks! I just used a plain black material with a plain white Ramp Shader
hand could be a bit on the large size for reality but good for scary.
maybe a smooth transition from the pecs to the adomine
the arms have pectorial muscules, fore arm muscles and elbow muscles?
but none the less looking good
Yeah, you’re right. The hands are a bit too big for my liking, either.
What do you mean by the pectorial muscles, fore arm muscles and elbow muscles? Thanks anyway.
Of course, you’re right! The finger is missing a segment. I’ll fix that up at the next update. Thanks!
Holy crap the boogie man is a body builder, and he’s definitely using steroids. The forearms are definitly too large near the elbow. His chest is quite huge and makes him seem very top heavy, enough to think this mesh shouldnt be floating like a genie. The hands can also use some work as mentioned earlier.
You’re right, maybe I should make it a huge ribcage instead of huge pecs, so he seems a bit more weightless. But I dunno, I already have loads of vertices plus I’m lazy
Update coming soon!