When I extend the timeline (with time remapping), a fluid-simulation keeps baking

When I extend the timeline (with time remapping), a fluid-simulation keeps baking at the old timeline, even if I reset the baking over and over again. NOTE: I’m using FlipFluids for the simulation.

Is there something else I need to do so water-simulation gets baked at the new extended timeline?

Thank you

In Flip Fluids, it sounds as though you haven’t changed the frame range to map your re-mapped timeline.