I’m new in Blender and I don’t know why, but if I follow these steps, I don’t know how to return.
1- Go to Edit Mode > Move an edge of a box (moves the faces)
2- Press E to extrude > Extrude the edge of the box (everything ok until now)
3- Cancel extrude (Esc), and press the Move key (or manually) moving the same edge => doesn’t moves the faces, only the edge like in Extrude.
That’s the result when using Move after using Extrude in an edge.
Correct, it’s a very useful way of building geometry, you’ll often see in tutorials people say choose extrude, then hit ESC to keep it in place. A common trick is using this to scale faces after extrude, but it applies to edges.
You’ll want to turn that default all the way up to 256, if you have enough RAM for that. 32 “steps” isn’t as much as it sounds like- each operation is one single step