I know you do this if you have the islands separated but… I was wondering is it suppose to go to the side like this? (image 1) and when i do do the unwrap, my uv is always at the bottom. 2nd image
should I always use power to one images like 1024 x 1024 and always create a new image to enter the image dimensions? if so, when I apply the checker board it isnt always straight on the checker board. sometime sit is in the middle of a box.
I was thinking maybe marking each side and separating them and then do a unwrap so each side is separate then I can scale them all the same size. last pick then scale them up to use the whole uv editor.
also, I am trying to set up a lighting studio so i can see my textures. the reason i put a sun lamp in when using environment lighting is because, the sun lamp bring out the normal maps since a plane light is flat lighting. or should I bake the normal maps? When using cycles or internal, is there away to hide the lamps and still use them? I hide them and then my mesh was black, this was for internal since there wasn’t an environment light. I do plan on learning the histogram to learn about light settings.