I’m trying to animate the camera using a motion path in Blender 2.6. I’m using the Follow Path constraint, and it’s working okay for the most part. However, when I need a hard angle (like when bringing the camera to a stop and then starting up again in another direction), Blender tries to “smooth out” the two sections of the curve, making the camera actually diverge from the path. It doesn’t happen on every control point, and playing with the curve resolution helps but it doesn’t help with every point. The result is when the camera either comes to a stop or starts up, there’s an abrupt shift as the camera gets “back on track.”
Here’s the camera path with the curve resolution at 25:
And now with the resolution at 29:
Now I know what you’re going to say, “increase the curve resolution and you’ll be fine!” Nope. Increasing it for this particular point helped, but it threw off the other points in the curve. Sometimes reducing the resolution snaps the camera to the path rather than increasing it.
Does anyone know why this is happening? Has anyone else experienced this?